The starting attribute distribution of all companions is horrible because of all the uneven numbers, they might also not be extremely efficient if you like to try harder difficulties and have problems to keep characters alive.Īs someone who only plays with Origins I would also be very limited if the game skilled them for me and I had no or limited say in what to do with them. if you want to play as an altruistic flamboyant bard, you can literally just do that instead of picking laezel? if you want to bring a warlock with you, take wyll instead of making halsin one. and don't give me any crap about "muh limiting player choice". anything that you can't change during origin select, you shouldn't be able to change by respeccing with withers. the game doesn't let you change this.Īnd what's the point of this if 10 minutes later you can meet withers and make her a wizard?Įither allow the change to be made in character select too (which is extremely dumb since it breaks the narrative, and goes against the concept of an origin character itself) or do the more intelligent thing: prevent them from respeccing certain things about them, mostly class, subclass, deity, or other stuff that is relevant to the character. When you choose an origin, say shadowheart, you can only specifically be a trickery domain cleric of shar. Limited respeccing for origins/companions: It should also be available to you when you play as an origin yourself. this would be optional anyway, so no reason not to implement it. i think it would be more fun to play around their abilities and limitations, rather than growing them all up manually since that leads to the player making them perfectly in sinergy with the rest of the party, because of course, why handicap yourself for no reason? i would much prefer having to strategize my gameplay and what companion i bring along based on the unique strength and weaknesses of each of them, not mould them to my desire. I would also like this for immersion purposes, so they have a canon build and canon abilities. I understand that it's a strategy game and you still need to know what the characters do since you play as them in combat, but it's one thing to choose if they should do action a or action b in their turn, and another to choose if they should even have those actions available to them in the first place, rather than actions b and c, or x and y, or any of the other infinite combinations possible. I don't wanna necessarily micromanage the growth for every single companion, first of all im stuck in level up screen for 20 minutes since they all level up together, and second it takes the novelty out of playing other classes in subsequent playthroughs.
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